Newsletters


Mobile Text Entry Methods Usability Study

April 1, 2011 | By Nika Smith

The mobile device and application market has grown rapidly over the last few years, allowing users to stay in touch and work with data more effectively on the go. Text entry methods vary significantly across devices, raising an important question: Which input methods actually work well for entering text? Is a physical keyboard still necessary for professional text entry, or are touchscreen interfaces just as accurate and efficient? Little research on these questions is publicly available, leaving developers of mobile technology to make user interface decisions based on guesswork and opinion. This white paper discusses an exploratory study that Blink Interactive conducted to address these questions and stimulate thinking about and perhaps even innovation in entering text on mobile devices.  Read More »

Why Usability Professionals Care About Privacy

March 17, 2009 | By Nika Smith

Social networking and content sharing web sites like Facebook and Flickr make it easy for users to connect and share details of their lives with others. Unfortunately, it is all too common to hear stories of users unknowingly sharing embarrassing status updates or photos with their professional colleagues, due to misunderstanding or ignoring available privacy settings in these sites.  Read More »

Usability Highlights: 2008 and Beyond

January 6, 2009 | By John Dirks

Just in time for spring, we’re posting our annual round-up of usability highlights. Blink usability specialists evaluated a host of technologies and applications in ‘08, from online games to web-based classroom tools to healthcare portals.  Read More »

Lessons from Usability Testing-Designing for the Real World

December 8, 2008 | By Jen Amsterlaw

When designing a new system (or redesigning an existing one), it’s important to keep the user's real-world context in mind. A lot of thought and effort will hopefully go into making sure the product delivers the right set of features, has the right look and feel, and abides by standard UI conventions. But designs that seem solid conceptually can still fail if they do not take into account how real users will interact with them in the real world.  Read More »

Increasing Your Chances of Successful Design Decisions

August 13, 2008 | By Heidi Adkisson

It's always disappointing when a design decision‐‐or collection of decisions‐‐don’t turn out the way you imagined. You may "feel the pain" through your customer service center or when you try to add functionality to features that were awkwardly designed originally.   Read More »

Turning Usability Findings into Design Changes

April 4, 2008 | By John Dirks

You're coming up for air after an intense usability study. Your usability consultant has delivered actionable findings and recommendations to your team that you know would really improve the user experience. Now what?  Read More »

A Recipe for Effective User Interviews

March 10, 2008 | By Jen Amsterlaw

The ingredients are simple: two people, a quiet place to sit and talk, and a video camera to record the session. Still, getting the most out of an interview requires careful planning and a thoughtful technique. Here I share some insights that guide my own approach to interviewing.  Read More »

Eye Tracking Usability Studies

February 19, 2008 | By John Dirks

To determine what usability study participants look at and take in while viewing online media, we used to watch their mouse cursors, interactions with links and controls, and body language. We also listened carefully to their think-aloud narratives and comments. These traditional testing techniques, however, could never tell us definitively what users notice and what they don’t. Eye tracking usability studies open up a new frontier.  Read More »

Staff Picks: Usability Highlights from 2007

February 6, 2008 | By John Dirks

Last year was a busy one for the Blink usability testing staff. It's once again time to reflect and report some of our favorite themes based on studies we completed in 2007.  Read More »

How Useful are User Interface Patterns?

November 6, 2007 | By Heidi Adkisson

This past June, I attended the Usability Professional Association conference—the theme for which was Patterns: Blueprints for Usability. It provided the opportunity to hear a number of different perspectives on user interface patterns—and I presented my own thoughts on the topic as a conference presenter.

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Understanding Older Users: Is Your Website Senior-Friendly?

September 19, 2007 | By Jen Amsterlaw

Seniors are increasingly using the web to shop, find news and information, and connect with friends and family. But many websites are not designed with seniors in mind. You can make your website more senior-friendly by following a few simple rules of thumb… and the end result is often improved usability for users of all ages.

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Real-World User-Centered Design

August 1, 2007 | By Heidi Adkisson

A couple of months ago, I was part of a panel discussion on "Real-World User-Centered Design." The topic was the outgrowth of questions from a more introductory forum on user-centered design (UCD) principles. After the introductory forum there were still many burning questions—specifically, how do you adopt and adapt UCD principles to real-world organizational constraints? It's a question we sometimes encounter in our consulting work. To get the ball rolling, we recommend three steps…

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Consistency—when is it too much of a good thing?

June 13, 2007 | By Heidi Adkisson

Consistency in an interface is generally a good idea, but like many good things, it can be taken too far. Particularly in content-heavy web sites, pages with an overly similar look can make it difficult for users to get a sense of place. Too much similarity can also give a system an overall static feel. The key is to understand when a lack of consistency interferes with the user experience—and when it doesn't.

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The Art of the Conceptual Prototype

April 24, 2007 | By Heidi Adkisson

At Blink, we are sometimes hired to create a conceptual prototype for a product that is in the very early requirements stage. Usually, the product does not yet have internal funding for development and one goal of the prototype is to secure that funding. The prototype may also be shown to trusted customers to get their feedback on the concept.  Read More »

Participatory Design in World of Warcraft

April 8, 2007 | By Jill Dimond

In the game World of Warcraft, there is an interesting phenomenon occurring involving participatory design of the user interface.

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Minimizing Usability Risks in Web Applications

February 25, 2007 | By Heidi Adkisson

In the year 2000, there were two neatly divided user experience worlds: the world of the web and the world of desktop applications.

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Making Design Collaboration Work

February 11, 2007 | By Heidi Adkisson

At Blink, we feel one of the greatest strengths we bring to clients is the extent to which we leverage our internal expertise—and work with clients—in a collaborative way. But effective collaboration is not a slam-dunk. The key is to tap into individual competencies and perspectives in a way that improves the outcome rather than hinders it.

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Staff Picks: 10 Usability Favorites for 2006

January 28, 2007 | By John Dirks

Throughout 2006, Blink conducted usability studies almost weekly in our downtown Seattle labs, at client sites, and in the field. While observing hundreds of participants, we noted some interesting behaviors and themes that we’d like to share…

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Aesthetics and Usability

January 15, 2007 | By Jill Dimond

A common question Interface Designers face is, how does one present a lot of information without making the interface seem too busy or overwhelming?

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Objects and Actions Analysis

December 13, 2006 | By Heidi Adkisson

Objects and actions analysis is a method of documenting what data (objects) need to be manipulated and what functions (actions) can be performed on the objects.

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